OCE Overwatch

Week in Review


What is this?

Welcome to the first edition of a new weekly news piece, this is where the analysts and writers here at OCEOverwatch will provide a weekly recap on the major matches and tournaments from the week. This 'Week in Review' will be posted every Monday, covering the week prior. This is intended to provide both players and spectators an overview of the competitive Overwatch scene in Oceania, in an easy to read format. This week there was only the CG weekly, but in future weeks there should be more events!

This week’s CG saw more familiar faces return for yet another night of Overwatch matches narrowing down to two teams we’ve seen dominate time and again. Seventeen teams started off raring to go, eager to prove that the scrims in the past seven days had given them the practice they needed in order to improve. It was no surprise, considering last week's results, that Ancient Templars quickly rose to the top of the tournament. The results are as follows:

CG Results

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  • 1st Ancient Templar
  • 2nd Masterminds GC
  • 3rd/4th Lesser Skilled Players and Tempo Storm AUS


If you missed the live tournament, you can watch the recording here: CGPlevent - CG Weekly Tournament #18
Below is a short analysis of the matches we saw on Tuesday night.


Results Analysis

CG Weekly

Quarter Finals (Bo1)

Masterminds GC vs Treemen


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Masterminds GC 1 - 0 Treemen

King's row - Masterminds GC Win



Map 1 - King's Row

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  • Masterminds Victory
  • Treemen attack first, capped first point and pushed 107.06m
  • Masterminds won by pushing out in overtime


The first streamed match showed us King's Row with Masterminds holding very well against Treeman picking off Pharah multiple times after Degs quickly swapped to a second hitscan. Darklight (Reinhardt) from Treeman had an unfortunate disconnect which was a devastating loss of ultimate charge but they pushed it into overtime and finally took the point. Treeman only pushed the cart 107.05m to almost the end of the street phase. Masterminds initiated very well on the attack with a well organised dive composition disposing of the defending team, capturing on their second push. Even with their massive time advantage, Masterminds had just as much trouble trying to push by going into overtime but clinched it at the end and winning the game.

Semi Finals (Bo3)

Ancient Templar vs Tempo Storm

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Ancient Templar 2 - 1 Tempo Storm

King's Row - Tempo Storm Win

Nepal - Ancient Templar Win

Numbani - Ancient Templar Win



Map 1 - King's Row

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  • Tempo Storm attack first, capped 2 points and pushed 61.34m
  • Ancient Templar attack second, capping 2 points and pushing 59.74m


The first map in this best of three was the ever present pick of King's Row with Tempo Storm capturing the point easily after D.Va's ultimate picked off BOTH of Ancient Templar's supports. Mosh (Reinhardt) got pushed off the map at the end which gave Ancient Templar the hold in Factory at 61.34m. Ancient Templar attacked with such ferocity that they took it on the first push with a perfectly angled Ana grenade. Muni managed a spectacular D.Va ultimate 5-man kill in conjunction with Zarya's graviton surge. For a nail biting finish, Mosh Earth Shattered and charged in with 1.60m left to push to save the cart and win the match for Tempo Storm but not before he got pushed into the hole once again.

Map 2 - Nepal

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  • Ancient Templar 3 - 1 Tempo Storm


The second map was KOTH Nepal instead of a hybrid map with both teams pulling out a Mei on the first round of Village. Tempo Storm was at a severe disadvantage with Lush the Ana disconnecting and giving Ancient Templar an easy win. On Shrine, Tempo Storm take it just as easily as Ancient Templar did the first round. The next round on the map of Sanctum goes very easily to Ancient Templar because Tempo Storm kept getting picked and didn't seem to work as a team to take back the point. Their pushes were fended off once more with another Zarya/D.Va combo. With the score 2-1 Ancient Templar's way we returned to Village where Wuvo (Soldier:76) gains and uses his ultimate before the point has even been captured by either team which allowed them to win the round and match.

Map 3 - Numbani

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  • Ancient Templar attack first, fully cap with 2:07 left
  • Tempo Storm attack second, unable to fully cap


We returned once again to the hybrid maps on Numbani for the third and final game to decide who goes on to the grand final. Both teams ran a Winston but after Ancient Templar took the point with one minute to spare, both switched to a Reinhardt. Ancient Templar eventually pushed it to the end with some spectacular Soldier/Ana ultimate combos with 2:07 to work with. Switching sides, Tempo Storm's push seemed a lot easier with a lot more time for leeway. However, even with all that extra time, Tempo Storm had a lot of trouble as they were kept back with so many well timed ultimates from Ancient Templar. This, coupled with their lack of aggression, allowed Ancient Templar to move swiftly into the Grand Final.

Grand Final (Bo3)

Ancient Templar vs Masterminds GC

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Ancient Templar 2-0 Masterminds GC

Dorado - Ancient Templar Win

King's Row - Ancient Templar Win



Map 1 - Dorado

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  • Masterminds GC attack first, capped 2 points and pushed 60.26m
  • Ancient Templar attack second, won by pushing past MMGC's finish point


All to play for in this grand final Ancient Templar vs Masterminds on Dorado, with an early hook from Masterminds' Degs onto the defending Reinhardt. However, they did not gain any movement until they took the higher ground in the second fight. They quickly dispatched Ancient Templar's tanks allowing them to move past market, paving the way for another easy push past church only to be stuck in the final section underneath pass. The payload stayed at 60.25m, a considerable amount away from the finish. Ancient Templar initiated the attack with Degs from Masterminds defending with Symmetra spamming orbs down the choke. The spam strategy didn’t work as planned, as the attackers were able to push with barely any resistance until the final section. Masterminds played smart by taking the high ground and dropping on Ancient Templar with some amazing Earth Shatters and counter Shatters. A mistake was made in the final fight when they jumped down and attempted to engage but split up. Their disorganisation meant easy pickings for Ancient Templars and an easy win of the first game.

Map 2 - King's Row

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  • Ancient Templar attack first, fully cap with 3:29 left
  • Masterminds GC attack second, cap first point and almost push second point


On King's Row for the final time this tournament we saw Degs once again using Symmetra on defence but this time chose to use a shield generator over a teleporter. However, he switched off as Ancient Templars take the first point with Sp4rky (Reinhardt) swinging his hammer to take many kills. They gained a free push up past bookstore in the streets phase while Masterminds were busy planning a hold further back, but Project from Ancient Templars sent the whole team into a graviton surge. Ana’s grenade allowed them to wipe the team while being frugal with the rest of their ultimates. Continuing their push towards the end, they kept a constant aggressive stance, making sure they maintained a string of picks and staved off any potential defences Masterminds attempted to construct. They were able to make it to the end with 3:29 in the bank. Switching sides, the push from Masterminds is stalled after two get picked and they called for a retreat. Time ticked down as this happened more than once. A nano-boosted Dragonblade gets cancelled out by a well-timed Sound Barrier. Masterminds finally captured the point with 20 seconds to spare and pushed all the way past streets until the final second before capturing the second point. However, a team wipe of Masterminds and the long walk from spawn meant that any hope of another push was ruined, securing the win for Ancient Templars once more.



Conclusion

This week’s tournament results held no real surprises when it came down to the line, however the individual matches we saw on the stream showed us a closer competition than was expected. With Heroes League coming up we’ve seen a lot of new teams forming, and scrims increasing in frequency as free agents scramble to find a spot in core roles and teams struggle fill their positions with the high profile players coming out of the woodwork for the enticing opportunity that the Summer Series presents. The next Cyber Gamer Weekly on the 17th should offer an interesting look into what we should expect for the Summer Series, with new teams eager to get in some tournament practise before qualifiers begin. Check back here for more analyses of the Cyber Gamer tournament every week, and for all your news and information about the upcoming Heroes League.



By KT, Wil and Ben

About the writer
ben
Author: ben
Ben is currently splitting his time between work and life, while also managing an up-and-coming team for Overwatch. Active in the community, he's the main voice for OCE Overwatch that you'll see around.